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Returning 35 results for 'studded armor'.

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Falcon the Hunter

Monsters

wears a fur-lined cloak over his studded leather armor.He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly

Voidwalker Armor

Magic Items

This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The

. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.Curse. This armor is cursed, and attuning to it extends the

Barding

Equipment

Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and

it weighs twice as much.Applicable Armor:NameTypeACStrengthStealthPaddedLight11 + Dex modifier--DisadvantageLeatherLight11 + Dex

Fighter

Classes

Fighter Class DetailsA human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with

the ogre’s club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind

Ancient Sapphire Dragon

Monsters

tohelp protect the territory surrounding their lairs.Martial HoardsSapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that

hoard contains that conflict’s most significant artifacts.2I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor

Light Armor

Compendium - Sources->Basic Rules

Light Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45 gp 12 + Dex

protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Glamoured Studded Leather

Compendium - Sources->Basic Rules

Glamoured Studded Leather Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to

assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Gem of Seeing

Compendium - Sources->Dungeon Master’s Guide

weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Glamoured Studded Leather Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC

. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like

Redbrand Ruffian

Compendium - Sources->Lost Mine of Phandelver

), neutral evil Armor Class 14 (studded leather armor) Hit Points16 (3d8 + 3) Speed 30 ft. STR 11 (+0) DEX 14 (+2) CON 12 (+1) INT 9 (−1) WIS 9 (−1

14. Training Room

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

. Canvas mats stuffed with straw are spread out to create a sparring area in the middle of the room. The armor rack contains two shields and two suits each of leather, studded leather, chain shirt

14. Training Room Mannequins. Two wooden practice dummies stand near the east and west walls. Racks. A weapon rack and an armor rack hang on the north wall, one to each side of the doorway. Mats

Adult Sapphire Dragon

Monsters

surrounding their lairs.Martial HoardsSapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental

significant artifacts.2I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.3I secretly look forward to

Equipment

Compendium - Sources->Wayfinder's Guide to Eberron

Equipment You start with the following equipment, in addition to the equipment granted by your background: any two simple weapons of your choice a light crossbow and 20 bolts your choice of studded

leather armor or scale mail thieves’ tools and a dungeoneer’s pack If you forgo this starting equipment, as well as the items offered by your background, you start with 5d4 × 10 gp to buy your equipment.

Bestiary

compendium - Sources->Vecna: Eve of Ruin

Degloth Ralph Horsley Demons such as blue-skinned degloths and skeletal vlazoks put their love of violence to use on the battlefield Degloths are massive, blue, bipedal demons with razor-studded

the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon

63. Gas-Filled Room

Compendium - Sources->Tomb of Annihilation

billows out of skull-shaped nozzles set into the walls of this cramped room. A rotting corpse clad in studded leather armor lies on the floor, mouth open and hands grasping its throat. Wrapped around one

. The corpse wears studded leather armor and carries a sheathed longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the

Soul of Winter

Compendium - Sources->Ghosts of Saltmarsh

they have not been paid for anything other than transport. Aubreck has purchased supplies for the characters’ mission aboard the derelict. This gear, already aboard, includes: studded leather armor

Archer

Compendium - Sources->Storm Lord’s Wrath

Archer Archer Medium humanoid (any race), any alignment Armor Class16 (studded leather) Hit Points75 (10d8 + 30) Speed30 ft. STR 11(+0) DEX 18(+4) CON 16(+3

Fighter

Compendium - Sources->Player's Handbook

Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed

and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses

Fighter

Compendium - Sources->Basic Rules

Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed

and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses

Spellcaster

Compendium - Sources->Sleeping Dragon’s Wake

Spellcaster Spellcaster (Healer) 9th-level Medium humanoid Armor Class 13 (studded leather) Hit Points45 (10d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0

. Spellcaster (Mage) 9th-level Medium humanoid Armor Class 13 (studded leather) Hit Points45 (10d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0) INT 18(+3

Armor and Shields

Compendium - Sources->Player's Handbook

Armor Class (AC) Strength Stealth Weight Light Armor Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45

made of softer and more flexible materials. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Medium Armor Medium armor offers more

Expert

Compendium - Sources->Dragon of Icespire Peak

Expert Expert 1st-level Medium humanoid Armor Class 14 (studded leather) Hit Points 11 (2d8 + 2) Speed 30 ft. STR 10 (+0) DEX 15 (+2) CON 12 (+1) INT 13 (+1

Starting Equipment

Compendium - Sources->Tasha’s Cauldron of Everything

studded leather armor or scale mail thieves’ tools and a dungeoneer’s pack If you forgo this starting equipment, as well as the items offered by your background, you start with 5d4 × 10 gp to buy your

artificer. Proficiencies Gained. If artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves

Hadozee Explorer

Compendium - Sources->Spelljammer: Adventures in Space->Boo’s Astral Menagerie

worthy of further exploration. Hadozee Explorer Medium Humanoid, Any Alignment Armor Class 15 (studded leather) Hit Points 49 (9d8 + 9) Speed 30 ft., climb 30 ft. STR 11 (+0) DEX

passive Perception 15 Languages Common, Hadozee Challenge 2 (450 XP) Proficiency Bonus +2 Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move

Spellcaster

Compendium - Sources->Storm Lord’s Wrath

Spellcaster Spellcaster (Healer) 7th-level Medium humanoid Armor Class 13 (studded leather) Hit Points36 (8d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0

Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Spellcaster (Mage) 7th-level Medium humanoid Armor

Spellcaster

Compendium - Sources->Divine Contention

Spellcaster Spellcaster (Healer) 11th-level Medium humanoid Armor Class 13 (studded leather) Hit Points54 (12d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0

(1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Spellcaster (Mage) 11th-level Medium humanoid Armor Class 13 (studded leather) Hit Points54 (12d8) Speed 30

Warhorse

Compendium - Sources->Player's Handbook

Warhorse Warhorse Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 13 (+1) INT 2 (–4) WIS

hooves against the target. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. VARIANT: WARHORSE ARMOR An armored warhorse has an AC

Warhorse

Compendium - Sources->Monster Manual

Warhorse Warhorse Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 13 (+1) INT 2 (−4) WIS 12

as a bonus action. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. VARIANT: WARHORSE ARMOR An armored warhorse has an AC

Dralmorrer Borngray

Compendium - Sources->Hoard of the Dragon Queen

Dralmorrer Borngray Dralmorrer Borngray Medium humanoid (high-elf), neutral evil Armor Class 16 (studded leather armor, shield) Hit Points 52 (7d10 + 14) Speed 30 ft. STR 18 (+4

Darkling Elder

Compendium - Sources->The Wild Beyond the Witchlight

the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder Medium Fey, Typically Chaotic Neutral Armor Class 15 (studded

leather armor) Hit Points 27 (5d8 + 5) Speed 30 ft. STR 13 (+1) DEX 17 (+3) CON 12 (+1) INT 10 (+0) WIS 14 (+2) CHA 13 (+1)Skills Acrobatics +5

10. Guard Tower

Compendium - Sources->Out of the Abyss

) that prisoners can move or act unnoticed with a successful Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score. The tower’s upper chamber stores extra arms and armor

for the outpost. Characters who gain entrance to the armory can easily loot it (see “Treasure”). Treasure The contents of the armory include the following: 6 chain shirts 6 suits of studded leather

Dralmorrer Borngray

Compendium - Sources->Rise of Tiamat

Dralmorrer Borngray Dralmorrer Borngray Medium humanoid (high-elf), neutral evil Armor Class 16 (studded leather armor, shield) Hit Points 52 (7d10 + 14) Speed 30 ft. STR 18 (+4

Dralmorrer Borngray

Compendium - Sources->Tyranny of Dragons

Dralmorrer Borngray Dralmorrer Borngray Medium humanoid (high-elf), neutral evil Armor Class 16 (studded leather armor, shield) Hit Points 52 (7d10 + 14) Speed 30 ft. STR 18 (+4

Goblin Psi Brawler

Compendium - Sources->Phandelver and Below: The Shattered Obelisk

telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment Armor Class 15 (studded leather armor) Hit Points 31 (7d6 + 7) Speed

Pirate Captain

Compendium - Sources->Ghosts of Saltmarsh

ship’s crew. Sigurd “Snake Eyes” is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh. Pirate Captain Medium humanoid (any race), any alignment Armor Class 14

(studded leather) Hit Points 45 (7d8 + 14) Speed 30 ft. STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 14 (+2)Skills

Bandit Captain

Compendium - Sources->Infernal Machine Rebuild

Bandit Captain Bandit Captain Medium humanoid (any race), any non-lawful alignment Armor Class 15 (studded leather) Hit Points 65 (10d8 + 20) Speed 30 ft. STR 15(+2) DEX 16(+3

studded armor - Search - D&D Beyond (2024)

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