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Returning 35 results for 'studded armor'.
Other Suggestions: stunned armor studies armor studied armor sudden armor
Falcon the Hunter
Monsters
wears a fur-lined cloak over his studded leather armor.He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
Voidwalker Armor
Magic Items
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.Curse. This armor is cursed, and attuning to it extends the
Barding
Equipment
Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and
it weighs twice as much.Applicable Armor:NameTypeACStrengthStealthPaddedLight11 + Dex modifier--DisadvantageLeatherLight11 + Dex
Fighter
Classes
Fighter Class DetailsA human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with
the ogre’s club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind
Ancient Sapphire Dragon
Monsters
tohelp protect the territory surrounding their lairs.Martial HoardsSapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
hoard contains that conflict’s most significant artifacts.2I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Light Armor
Compendium - Sources->Basic Rules
Light Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45 gp 12 + Dex
protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Glamoured Studded Leather
Compendium - Sources->Basic Rules
Glamoured Studded Leather Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to
assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Gem of Seeing
Compendium - Sources->Dungeon Master’s Guide
weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Glamoured Studded Leather Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC
. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like
Redbrand Ruffian
Compendium - Sources->Lost Mine of Phandelver
), neutral evil Armor Class 14 (studded leather armor) Hit Points16 (3d8 + 3) Speed 30 ft. STR 11 (+0) DEX 14 (+2) CON 12 (+1) INT 9 (−1) WIS 9 (−1
14. Training Room
Compendium - Sources->Waterdeep: Dungeon of the Mad Mage
. Canvas mats stuffed with straw are spread out to create a sparring area in the middle of the room. The armor rack contains two shields and two suits each of leather, studded leather, chain shirt
14. Training Room Mannequins. Two wooden practice dummies stand near the east and west walls. Racks. A weapon rack and an armor rack hang on the north wall, one to each side of the doorway. Mats
Adult Sapphire Dragon
Monsters
surrounding their lairs.Martial HoardsSapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
significant artifacts.2I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.3I secretly look forward to
Equipment
Compendium - Sources->Wayfinder's Guide to Eberron
Equipment You start with the following equipment, in addition to the equipment granted by your background: any two simple weapons of your choice a light crossbow and 20 bolts your choice of studded
leather armor or scale mail thieves’ tools and a dungeoneer’s pack If you forgo this starting equipment, as well as the items offered by your background, you start with 5d4 × 10 gp to buy your equipment.
Bestiary
compendium - Sources->Vecna: Eve of Ruin
Degloth Ralph Horsley Demons such as blue-skinned degloths and skeletal vlazoks put their love of violence to use on the battlefield Degloths are massive, blue, bipedal demons with razor-studded
the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon
63. Gas-Filled Room
Compendium - Sources->Tomb of Annihilation
billows out of skull-shaped nozzles set into the walls of this cramped room. A rotting corpse clad in studded leather armor lies on the floor, mouth open and hands grasping its throat. Wrapped around one
. The corpse wears studded leather armor and carries a sheathed longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the
Soul of Winter
Compendium - Sources->Ghosts of Saltmarsh
they have not been paid for anything other than transport. Aubreck has purchased supplies for the characters’ mission aboard the derelict. This gear, already aboard, includes: studded leather armor
Archer
Compendium - Sources->Storm Lord’s Wrath
Archer Archer Medium humanoid (any race), any alignment Armor Class16 (studded leather) Hit Points75 (10d8 + 30) Speed30 ft. STR 11(+0) DEX 18(+4) CON 16(+3
Fighter
Compendium - Sources->Player's Handbook
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Fighter
Compendium - Sources->Basic Rules
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
Spellcaster
Compendium - Sources->Sleeping Dragon’s Wake
Spellcaster Spellcaster (Healer) 9th-level Medium humanoid Armor Class 13 (studded leather) Hit Points45 (10d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0
. Spellcaster (Mage) 9th-level Medium humanoid Armor Class 13 (studded leather) Hit Points45 (10d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0) INT 18(+3
Armor and Shields
Compendium - Sources->Player's Handbook
Armor Class (AC) Strength Stealth Weight Light Armor Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45
made of softer and more flexible materials. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Medium Armor Medium armor offers more
Expert
Compendium - Sources->Dragon of Icespire Peak
Expert Expert 1st-level Medium humanoid Armor Class 14 (studded leather) Hit Points 11 (2d8 + 2) Speed 30 ft. STR 10 (+0) DEX 15 (+2) CON 12 (+1) INT 13 (+1
Starting Equipment
Compendium - Sources->Tasha’s Cauldron of Everything
studded leather armor or scale mail thieves’ tools and a dungeoneer’s pack If you forgo this starting equipment, as well as the items offered by your background, you start with 5d4 × 10 gp to buy your
artificer. Proficiencies Gained. If artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves
Hadozee Explorer
Compendium - Sources->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
worthy of further exploration. Hadozee Explorer Medium Humanoid, Any Alignment Armor Class 15 (studded leather) Hit Points 49 (9d8 + 9) Speed 30 ft., climb 30 ft. STR 11 (+0) DEX
passive Perception 15 Languages Common, Hadozee Challenge 2 (450 XP) Proficiency Bonus +2 Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move
Spellcaster
Compendium - Sources->Storm Lord’s Wrath
Spellcaster Spellcaster (Healer) 7th-level Medium humanoid Armor Class 13 (studded leather) Hit Points36 (8d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0
Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Spellcaster (Mage) 7th-level Medium humanoid Armor
Spellcaster
Compendium - Sources->Divine Contention
Spellcaster Spellcaster (Healer) 11th-level Medium humanoid Armor Class 13 (studded leather) Hit Points54 (12d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 10 (+0
(1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Spellcaster (Mage) 11th-level Medium humanoid Armor Class 13 (studded leather) Hit Points54 (12d8) Speed 30
Warhorse
Compendium - Sources->Player's Handbook
Warhorse Warhorse Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 13 (+1) INT 2 (–4) WIS
hooves against the target. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. VARIANT: WARHORSE ARMOR An armored warhorse has an AC
Warhorse
Compendium - Sources->Monster Manual
Warhorse Warhorse Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 13 (+1) INT 2 (−4) WIS 12
as a bonus action. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. VARIANT: WARHORSE ARMOR An armored warhorse has an AC
Dralmorrer Borngray
Compendium - Sources->Hoard of the Dragon Queen
Dralmorrer Borngray Dralmorrer Borngray Medium humanoid (high-elf), neutral evil Armor Class 16 (studded leather armor, shield) Hit Points 52 (7d10 + 14) Speed 30 ft. STR 18 (+4
Darkling Elder
Compendium - Sources->The Wild Beyond the Witchlight
the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder Medium Fey, Typically Chaotic Neutral Armor Class 15 (studded
leather armor) Hit Points 27 (5d8 + 5) Speed 30 ft. STR 13 (+1) DEX 17 (+3) CON 12 (+1) INT 10 (+0) WIS 14 (+2) CHA 13 (+1)Skills Acrobatics +5
10. Guard Tower
Compendium - Sources->Out of the Abyss
) that prisoners can move or act unnoticed with a successful Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score. The tower’s upper chamber stores extra arms and armor
for the outpost. Characters who gain entrance to the armory can easily loot it (see “Treasure”). Treasure The contents of the armory include the following: 6 chain shirts 6 suits of studded leather
Dralmorrer Borngray
Compendium - Sources->Rise of Tiamat
Dralmorrer Borngray Dralmorrer Borngray Medium humanoid (high-elf), neutral evil Armor Class 16 (studded leather armor, shield) Hit Points 52 (7d10 + 14) Speed 30 ft. STR 18 (+4
Dralmorrer Borngray
Compendium - Sources->Tyranny of Dragons
Dralmorrer Borngray Dralmorrer Borngray Medium humanoid (high-elf), neutral evil Armor Class 16 (studded leather armor, shield) Hit Points 52 (7d10 + 14) Speed 30 ft. STR 18 (+4
Goblin Psi Brawler
Compendium - Sources->Phandelver and Below: The Shattered Obelisk
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment Armor Class 15 (studded leather armor) Hit Points 31 (7d6 + 7) Speed
Pirate Captain
Compendium - Sources->Ghosts of Saltmarsh
ship’s crew. Sigurd “Snake Eyes” is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh. Pirate Captain Medium humanoid (any race), any alignment Armor Class 14
(studded leather) Hit Points 45 (7d8 + 14) Speed 30 ft. STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 14 (+2)Skills
Bandit Captain
Compendium - Sources->Infernal Machine Rebuild
Bandit Captain Bandit Captain Medium humanoid (any race), any non-lawful alignment Armor Class 15 (studded leather) Hit Points 65 (10d8 + 20) Speed 30 ft. STR 15(+2) DEX 16(+3